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Storytelling with Data: Let's Practice!
by Cole Nussbaumer Knaflic

Language

English

Pages

428

Publication Date

October 09, 2019

Product Description
Customer Reviews
<p><b>Influence action through data!</b></p> <p>This is not a book. It is a one-of-a-kind immersive learning experience through which you can become鈥攐r teach others to be鈥攁 powerful data storyteller.</p> <p><i>Let鈥檚 practice! </i>helps you build confidence and credibility to create graphs and visualizations that make sense and weave them into action-inspiring stories. Expanding upon best seller <i>storytelling with data</i>鈥檚 foundational lessons, <i>Let鈥檚 practice! </i>delivers fresh content, a plethora of new examples, and over 100 hands-on exercises. Author and data storytelling maven Cole Nussbaumer Knaflic guides you along the path to hone core skills and become a well-practiced data communicator. Each chapter includes:</p> <p>鈼?<b>Practice with Cole:</b> exercises based on real-world examples first posed for you to consider and solve, followed by detailed step-by-step illustration and explanation</p> <p>鈼?<b>Practice on your own:</b> thought-provoking questions and even more exercises to be assigned or worked through individually, without prescribed solutions</p> <p>鈼?<b>Practice at work:</b> practical guidance and hands-on exercises for applying <i>storytelling with data </i>lessons on the job, including instruction on when and how to solicit useful feedback and refine for greater impact</p> <p>The lessons and exercises found within this comprehensive guide will empower you to master鈥攐r develop in others鈥攄ata storytelling skills and transition your work from acceptable to exceptional. By investing in these skills for ourselves and our teams, we can all tell inspiring and influential data stories!</p>
Adobe Photoshop Classroom in a Book (2020 release)
by , Andrew Faulkner

Language

English

Pages

415

Publication Date

December 09, 2019

Product Description
Customer Reviews
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose <b> <i>Adobe Photoshop Classroom in a Book (2020 release)</i> </b> from Adobe Press. The 15 project-based lessons show key step-by-step techniques for working in Photoshop, including how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web. 聽 In addition to learning the essential elements of the Photoshop interface, this revised edition for the 2020 release covers features like the new Object Selection tool, saving Cloud Documents for easy access from Photoshop on other devices such as the Apple iPad, removing objects with upgraded Content-Aware Fill, applying styles and objects such as gradients and shapes, instantly using redesigned Presets panels, and much more! 聽 The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes <br />
The Brand Gap: Revised Edition (AIGA Design Press)
by Marty Neumeier

Language

English

Pages

208

Publication Date

August 04, 2005

Product Description
Customer Reviews
THE BRAND GAP is the first book to present a unified theory of brand-building.聽 Whereas most books on branding are weighted toward either a strategic or creative approach, this book shows how both ways of thinking can unite to produce a 鈥渃harismatic brand鈥濃€攁 brand that customers feel is essential to their lives. In an entertaining two-hour read you鈥檒l learn:<br /> <br />鈥?the new definition of brand<br />鈥?the five essential disciplines of brand-building<br />鈥?how branding is changing the dynamics of competition<br />鈥?the three most powerful questions to ask about any brand<br />鈥?why collaboration is the key to brand-building<br />鈥?how design determines a customer鈥檚 experience<br />鈥?how to test brand concepts quickly and cheaply<br />鈥?the importance of managing brands from the inside<br />鈥?220-word brand glossary<br /> <br />From the back cover:<br />Not since McLuhan鈥檚 THE MEDIUM IS THE MESSAGE has a book compressed so many ideas into so few pages. Using the visual language of the boardroom, Neumeier presents the first unified theory of branding鈥攁 set of five disciplines to help companies bridge the gap between brand strategy and customer experience. Those with a grasp of branding will be inspired by the new perspectives they find here, and those who would like to understand it better will suddenly 鈥済et it.鈥?This deceptively simple book offers everyone in the company access to 鈥渢he most powerful business tool since the spreadsheet.鈥?lt;br />
Adobe Photoshop CC Classroom in a Book (2019 Release)
by , Conrad Chavez

Language

English

Pages

416

Publication Date

November 19, 2018

Product Description
Customer Reviews
<p>Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose <i>Adobe Photoshop CC Classroom in a Book (2019 release)</i> from Adobe Press. The 15 project-based lessons show key step-by-step techniques for working in Photoshop, including how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web.</p> <p>聽</p> <p>In addition to learning the essential elements of the Photoshop interface, this revised edition for the 2019 release covers features like the new Frame tool, designing reflected and radial art with Paint Symmetry, correcting mistakes with updated Undo, Navigating the redesigned Home screen, removing objects with upgraded Content-Aware Fill, saving time with simplified editing and transformations, and much more!</p> <p>聽</p> <p>The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes. </p> <p>聽</p>
The Art of Game Design: A Book of Lenses, Third Edition
by Jesse Schell

Language

English

Pages

654

Publication Date

July 31, 2019

Product Description
Customer Reviews
<p>Presents聽over 100聽sets of questions, or different lenses, for viewing a game鈥檚 design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. <i>New to this edition: </i>many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.</p>
Adobe Illustrator CC Classroom in a Book (2019 Release)
by Brian Wood

Language

English

Pages

480

Publication Date

December 10, 2018

Product Description
Customer Reviews
<p>Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2019 release) choose <i>Adobe Illustrator CC Classroom in a Book (2019 release)</i> from the best-selling series of hands-on software training workbooks from Adobe Press. The 15 project-based lessons show users the key techniques for realizing your creative potential with Adobe Illustrator CC. Following hands-on step-by-step projects, users create logos, illustrations, posters, and more. Explore the new streamlined Tools panel and all of the features essential for being creative in Illustrator, including working with the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to free-form painting, you鈥檒l build a strong foundation in Illustrator as you progress through the lessons.</p> <p>聽</p> <p>The online companion files include all the necessary assets for readers to complete the projects featured in each. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.聽</p>
Game Engine Architecture, Third Edition
by Jason Gregory

Language

English

Pages

1240

Publication Date

July 20, 2018

Product Description
Customer Reviews
<p>In this new and improved third edition of the highly popular <b>Game Engine Architecture</b>, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.</p><b><br /><p>New to the Third Edition </p></b><br /><p>This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:</p><br /><ul><br /><p><br /></p><li>computer and CPU hardware and memory caches,</li><br /><p></p><br /><p><br /></p><li>compiler optimizations,</li><br /><p></p><br /><p><br /></p><li>C++ language standardization,</li><br /><p></p><br /><p><br /></p><li>the IEEE-754 floating-point representation,</li><br /><p></p><br /><p><br /></p><li>2D user interfaces,</li><br /><p></p><br /><p><br /></p><li>plus an entirely new chapter on hardware parallelism and concurrent programming.</li><br /><p></p></ul><br /><p>This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.</p><br /><p>聽</p><br /><p><strong>Key Features</strong></p><br /><ul><br /><li>Covers both the theory and practice of game engine software development</li><br /><li>Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API.</li><br /><li>Includes all mathematical background needed.</li><br /><li>Comprehensive text for beginners and also has content for senior engineers.</li></ul>
Gesture Recognition (The Springer Series on Challenges in Machine...
by Springer

Language

English

Pages

578

Publication Date

July 19, 2017

Product Description
Customer Reviews
<p>This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.</p>
Blender 2.8: The beginner's guide
by Allan Brito

Language

English

Pages

358

Publication Date

September 21, 2019

Product Description
Customer Reviews
Blender 2.8: The beginner's guide<br /><br /><br />Do you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.<br /><br />The release of version 2.8 marks an important milestone for Blender because it introduces a revamped and friendly user interface alongside incredible tools. You will find options to create 3D models for characters, design, architecture, and games.<br /><br />With Blender 2.8: The beginner's guide, you will find a quick reference and detailed explanations about the essential tools and options. You will learn core concepts about:<br /><br />- User interface<br />- 3D navigation<br />- Modeling and editing<br />- Modeling tools and options<br />- Interactive shading options<br />- Materials and textures<br />- Use PBR materials with Cycles and Eevee<br />- Working with the camera<br />- Rendering with Eevee and Cycles<br />- Making and exporting still images<br />- Animation and interpolation<br />- Animation constraints<br />- Use the follow path for animation<br />- Animation tools and rendering<br />- Rendering animations as videos<br /><br />The book uses a practical approach with examples for all topics and step by step instructions on how to do "difficult" tasks like animations with hierarchies and constraints. And also how to set up a scene for render with Cycles and Eevee.<br /><br />All content from Blender 2.8: The beginner's guide will take into consideration a reader that doesn't have any prior experience with Blender. You will find content focused on beginners.<br /><br />However, it doesn't mean an artist with previous experience in older versions of Blender could not use the book as an updated guide.<br /><br />If you want a fast and quick way to jumpstart using Blender 2.8 for your projects, the beginner's guide will help you achieve your goals.
Blender 2.8 for architecture: Modeling and rendering with Eevee a...
by Allan Brito

Language

English

Pages

240

Publication Date

July 29, 2019

Product Description
Customer Reviews
The release of Blender 2.8 is a milestone for any artist using Blender to create digital art. It introduces a new interface and also incredible tools like Eevee.<br /><br />If you want to start using Blender 2.8 for architecture, you will find all the necessary information to either start from scratch or migrate to the latest version.<br /><br />What is essential for an architectural visualization artist using Blender? Among the most important subjects, you will find topics like precision modeling, importing CAD data, and also preparing a scene for rendering.<br /><br />Blender 2.8 for architecture will explain how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.<br /><br />Here is what you will learn with Blender 2.8 for architecture:<br /><br />- Blender 2.8 basics for architecture<br />- Using the new interface and controls for version 2.8<br />- Work with precision modeling for architecture (Metric/Imperial)<br />- Use numeric controls for modeling<br />- Importing reference drawings for modeling<br />- Processing CAD data for Blender<br />- Manage external libraries of furniture models and assets<br />- Add materials to objects<br />- Use PBR materials for enhanced realism<br />- Craft materials with the Shader Editor<br />- Create architectural glass using the Shader Editor<br />- Rendering scenes using Eevee in real-time<br />- Adding Eevee specific elements to a scene like Irradiance Volumes and Cubemaps<br />- Use environment maps in the background<br />- Render a scene using Cycles for maximum realism<br /><br />By the end of the book, you will have a substantial understatement of how to use Blender 2.8 for architecture.

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